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1. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Sod it.I give up. fit em however but the new mega and domi are going to suck badly in their own problematic ways. i guess im gona take the easy way out and not fly them. Have fun Fly safe - Seeker
- by Jeen Seeker - at 2013.05.14 11:34:00
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2. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
RoF can never replace damg... epseicly when it costs More on ammo and cap to do so overall the mega is less than it was and CCP have said the Navy is going the same way. i keep saying it but we relly do need a CCP staffer to reply in here if not...
- by Jeen Seeker - at 2013.05.14 11:20:00
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3. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Roime wrote: Why does the Mega have so little CPU? It's really hard to fit. That extra low fit a CPU on it -_- /end troll
- by Jeen Seeker - at 2013.05.14 10:36:00
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4. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Marlona Sky wrote: mama guru wrote: Marlona Sky wrote: I still think the optimal and tracking bonus on the Dominix is pathetic. Outside of gate camping, it serves no purpose. It's good for fleet pvp. Very good infact. Once sentry drone...
- by Jeen Seeker - at 2013.05.14 09:22:00
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5. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Bigg Gun wrote: I don't see how the mega was nerfed, ! Damg Changed to RoF = lower alpha and in short fights more rounds needed to deal the damg the old one can do at current. more cap need the drones are the iceing overall long fights can d...
- by Jeen Seeker - at 2013.05.10 14:10:00
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6. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Avald Midular wrote: Please take the Amarr 8 turret ships, we've been trying to get them to change em like they did the Gallente. All they do is suck more cap and they never adjust the PG/CPU up enough to compensate. I would count it a blessi...
- by Jeen Seeker - at 2013.05.09 21:46:00
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7. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Ninavask wrote: So yeah when the hyp changes go through I'm just going to go ahead and self destruct it somewhere nice and quiet... for its loss of guns? if so do it in jita maby you can convice em if we flooded jita with 1million wrecks of...
- by Jeen Seeker - at 2013.05.09 21:36:00
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8. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
if were gona ask for a dronebay can we not just have the ship get a complet overhall to go along with this horribly bad rebuild of it ? that said could a CCP staffer just post something here to at lest let us know you are reading our feedback ......
- by Jeen Seeker - at 2013.05.06 22:10:00
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9. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Shpenat wrote: I will support this with some numbers. Imagine a situation where the only change to megathron is moving the utility high to low slot and reduction of bandwidth down to 75 kbit/s. Gun DPS before change: 974 with void Drone da...
- by Jeen Seeker - at 2013.04.30 17:32:00
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10. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
ExAstra wrote: Yes, the Mega is going to be doing less alpha damage (and less per volley) but it's still hitting hard FASTER. The rate of fire bonus applies equally to short and long fights, granted in longer flights its staying power becomes...
- by Jeen Seeker - at 2013.04.30 14:15:00
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11. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Jerick Ludhowe wrote: Kagura Nikon wrote: If the mega nwo is unusable due to cap.. what you tell me about the new apoc? Or even the old abaddon (That used liek 3 tiems the cap of the megatron) ? The thing is it's not unstable now becau...
- by Jeen Seeker - at 2013.04.30 12:01:00
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12. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Alticus C Bear wrote: Broxus Maximas wrote: Here is what I would change the Domi to: Gallente Battleship Skill Bonuses: +15% Drone Damage and Drone hitpoints +10% Drone optimal range, Velocity and Drone tracking speed (replaces large h...
- by Jeen Seeker - at 2013.04.30 11:14:00
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13. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Hoinus wrote: Everything is set in stone, dev have not posted in a while. looks like it... so the Mega is a lost cause(with riseing ammo costs) and the domi is fubar on drone sentry street well lest i can still run my PvE fit Hyperion i gues...
- by Jeen Seeker - at 2013.04.30 05:50:00
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14. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Drake Doe wrote: Kagura Nikon wrote: Morrigan LeSante wrote: Andreus Ixiris wrote: Megathron - A rate of fire bonus on turrets that use capacitor is a very bad idea unless you commensurately increase its capac...
- by Jeen Seeker - at 2013.04.29 15:37:00
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15. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Passive Armor Rep Unit Low slot, the unit slowly heals the ships armor over time simler to the shild version this one would slowly rep the armor of a ship but would not requier activating, maby also add a mid slot version this could add mor...
- by Jeen Seeker - at 2013.04.22 23:33:00
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16. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Drake Doe wrote: What if the bonus to rep amount was changed to a bonus to cycle time to further lower the absurdly long cycle compared to the amount repaired. if the rep time was upped the cap demand would also increas and make it even hard...
- by Jeen Seeker - at 2013.04.22 23:11:00
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